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	<title>veprek.com &#187; Clio Wired</title>
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	<description>staying connected</description>
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		<title>It&#8217;s better when you have content</title>
		<link>http://www.veprek.com/history-and-new-media/its-better-when-you-have-content</link>
		<comments>http://www.veprek.com/history-and-new-media/its-better-when-you-have-content#comments</comments>
		<pubDate>Mon, 30 Apr 2007 18:58:06 +0000</pubDate>
		<dc:creator>lauraveprek</dc:creator>
				<category><![CDATA[Clio Wired]]></category>
		<category><![CDATA[History and New Media]]></category>
		<category><![CDATA[design]]></category>

		<guid isPermaLink="false">http://www.veprek.com/2007/04/30/its-better-when-you-have-content/</guid>
		<description><![CDATA[Things have gone pretty well over the last week, working on my re-design of CHNM&#8217;s French Revolution website, &#8220;Liberty, Equality, Fraternity.&#8221; In my work this week, compared with the design project, I really appreciate having the content finished and basically organized. Trying to redesign CHNM&#8217;s home page was challenging in large part because, as Lee [...]]]></description>
			<content:encoded><![CDATA[<p>Things have gone pretty well over the last week, working on my re-design of CHNM&#8217;s French Revolution website, &#8220;<a href="http://chnm.gmu.edu/revolution/">Liberty, Equality, Fraternity</a>.&#8221; In my work this week, compared with the design project, I really appreciate having the content finished and basically organized. Trying to redesign CHNM&#8217;s home page was challenging in large part because, as Lee Ann and Paula highlighted, a new organization of the material is essential. <span id="more-59"></span>I took a stab at it, and there are parts, frankly,  that I believe should disappear from the site altogether and parts that I wasn&#8217;t sure what to do with. If we actually tackle a redesign of the home page, I certainly talk to the CHNM folks about what should stay, go, or move about. But I didn&#8217;t because I wanted to focus more on visual design and less on information architecture (though I did spend quite a lot of time on that as well, but I was unable to make -decisions- about it). But that was the last project, and now we&#8217;re on the final&#8230;</p>
<p>For the French Revolution site, the content is there. The content is great. The content just needs to be presented better. First of all, a visitor needs a better idea of what is on the site than what is currently presented on the main page. I have revamped the information architecture and hammered out a few pages for this week. They aren&#8217;t bad, but I know they need some more styling. Some things will be impossible to accomplish even for the final next week because they relate to the information that is stored in the database which needs to be revamped. That will take some time. <a href="http://www.veprek.com/cliowired/finalproj/index.php">Here is my preliminary design</a>.</p>
<p>I also <a href="http://jennyreeder.wordpress.com/2007/04/30/prelude-to-a-final-project/">commented on Jenny&#8217;s blog</a> that: (1) I think her design is great and a very good use of the web to present historical content because it is interactive and dynamic, and  because it provides information that probably isn&#8217;t available elsewhere, so real value added. And, (2) that for those of you in the history program, I can understand how it is hard to worry about your content as you design these sites, but the class is about the design, and so, in my humble opinion, you are allowed, even expected, to neglect your content a little bit as you focus on learning design. That way, later on, you can simply recall all the fundamentals of design you&#8217;ve learned in this class and apply them with ease, allowing design worries to fall to the background as you write brilliant history. Right? I would add that I thought of using a paper I wrote in graduate school years ago for one of our projects, and I was far too concerned about whether or not my content was still well-written and indeed good enough to be posted online. So I completely understand the worry, and I can tell you I am much happier this week working on &#8220;Liberty, Equality, Fraternity&#8221; where I absolutely do not need to worry about the content, only about its presentation.</p>
<p>I have also commented on <a href="http://enterpriseincident.typepad.com/learn_more_history/2007/04/verificationrec.html">Mark&#8217;s blog</a>, saying that he has organized a large project very well, and he made some great image choices. I also think the site would benefit from more consistency in header style and from more dreary or violent colors to provide an appropriate and consistent ambiance throughout  the site.</p>
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		<title>Principles of Beautiful Web Design</title>
		<link>http://www.veprek.com/cliowired/principles-of-beautiful-web-design</link>
		<comments>http://www.veprek.com/cliowired/principles-of-beautiful-web-design#comments</comments>
		<pubDate>Fri, 27 Apr 2007 13:44:07 +0000</pubDate>
		<dc:creator>lauraveprek</dc:creator>
				<category><![CDATA[Clio Wired]]></category>
		<category><![CDATA[design]]></category>

		<guid isPermaLink="false">http://www.veprek.com/2007/04/27/principles-of-beautiful-web-design/</guid>
		<description><![CDATA[As part of my brainstorming to come up with design ideas this morning, I was surfing around the ol&#8217; Internet and came across a wonderful little site. It was highlighted on Stylegala as a new entry, and I thought it was really cool. Since our class is always talking about and questioning what makes good [...]]]></description>
			<content:encoded><![CDATA[<p>As part of my brainstorming to come up with design ideas this morning, I was surfing around the ol&#8217; Internet and came across a wonderful little site. It was highlighted on <a href="http://www.stylegala.com/">Stylegala</a> as a new entry, and I thought it was really cool. Since our class is always talking about and questioning what makes good design, I thought I would flag it for everyone. The site is a promotional site for the book designer Jason Beaird has recently published: <cite><a href="http://www.principlesofbeautifulwebdesign.com/">The Principles of Beautiful Web Design</a></cite>. What is most fun about the site is that when you hover and/or click on the menu items, such as &#8220;Layout,&#8221; you get a visual description of how Jason applied certain design principles on his page. This creative use of imagery is a good explanation of how to use different elements and how to apply different techniques.</p>
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		<title>Design and Redesign</title>
		<link>http://www.veprek.com/cliowired/design-and-redesign</link>
		<comments>http://www.veprek.com/cliowired/design-and-redesign#comments</comments>
		<pubDate>Tue, 24 Apr 2007 16:04:45 +0000</pubDate>
		<dc:creator>lauraveprek</dc:creator>
				<category><![CDATA[Clio Wired]]></category>
		<category><![CDATA[design]]></category>

		<guid isPermaLink="false">http://www.veprek.com/2007/04/24/design-and-redesign/</guid>
		<description><![CDATA[For anyone interested, I have added to the design portion of my portfolio page one example of a new redesign of my design project. As I write there, there are still many things left to change&#8230;colors, size of images, add text, and certainly to code it. I&#8217;ve found through this design process that I do [...]]]></description>
			<content:encoded><![CDATA[<p>For anyone interested, I have added to the design portion of my <a href="http://www.veprek.com/clio2/portfolio/">portfolio page</a> one example of a new redesign of my design project. As I write there, there are still many things left to change&#8230;colors, size of images, add text, and certainly to code it. I&#8217;ve found through this design process that I do like to do Photoshop mock-ups. If I had taken a snapshot of each version, there would be many, many more to post here. Now, however, it is time to move on to the final&#8230;</p>
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		<title>The Educational Possibility of Video Games</title>
		<link>http://www.veprek.com/history-and-new-media/the-educational-possibility-of-video-games</link>
		<comments>http://www.veprek.com/history-and-new-media/the-educational-possibility-of-video-games#comments</comments>
		<pubDate>Tue, 24 Apr 2007 14:54:48 +0000</pubDate>
		<dc:creator>lauraveprek</dc:creator>
				<category><![CDATA[Clio Wired]]></category>
		<category><![CDATA[History and New Media]]></category>

		<guid isPermaLink="false">http://www.veprek.com/2007/04/24/the-educational-possibility-of-video-games/</guid>
		<description><![CDATA[After reading more from James Paul Gee in his article &#8220;Learning by Design: Good Video Games as Learning Machines&#8221; (PDF) I was no more encouraged than I was before about using video games of any kind to teach our children. His argument strikes me as being provocative for the sake of creating controversy and debate [...]]]></description>
			<content:encoded><![CDATA[<p>After reading more from James Paul Gee in his article &#8220;Learning by Design: Good Video Games as Learning Machines&#8221; (<a href="http://www.wwwords.co.uk/pdf/viewpdf.asp?j=elea&#038;vol=2&#038;issue=1&#038;year=2005&#038;article=2_Gee_ELEA_2_1_web&#038;id=68.67.239.126">PDF</a>) I was no more encouraged than I was before about using video games of any kind to teach our children. His argument strikes me as being provocative for the sake of creating controversy and debate on the topic more so than to make a clear and compelling case for adopting gaming technologies for use in educational programs. <span id="more-56"></span>He makes many gross over-generalizations and salacious analogies: &#8220;School is often built around&#8230;the idea that an academic area&#8230;is constituted by some definitive list of facts or body of information that can be tested in a standardized way&#8221; and &#8220;Under the right conditions, learning, like sex, is biologically motivating and pleasurable for humans (and other primates).&#8221; Certainly not all schools are built around teaching material solely for the purposes of standardized testing&#8211;private schools, for example, definitely do not, and I would bet that most teachers try very hard to teach things that are indeed going to be covered on those standardized tests, expand on those topics when they can, and teach creatively when they can. </p>
<p>One of Gee&#8217;s arguments, in the section about &#8220;co-design,&#8221; is that a great quality of games is that they can make players think and learn. I would argue that some clever players could play the game without seriously thinking or learning. Perhaps then Gee would say they are learning without knowing they are learning and he would argue that is a good thing. I would counter that learning without awareness that you are learning often leads to what he says later on in the article: &#8220;the well-known phenomenon that students with As because they can pass multiple-choice tests can&#8217;t apply their knowledge in practice.&#8221;</p>
<p>I do think Gee has some good points. He fails to acknowledge that many of his principles are actually applied in private schools and for many years have been part of the reasons parents choose these schools over the public educational system. These schools, generally speaking, do not &#8220;dumb it down&#8221; because they aren&#8217;t required to move as slowly as the slowest student in class. They also incorporate creative methods of learning, personalized attention and feedback, and interactivity. I would add that most science classes and language classes have more creative and interactive curricula than English or history classes. What about dissecting animals in biology lab? Or mixing chemicals in chemistry? Nowadays, language classes no doubt use computer programs to facilitate learning and to provide additional interactivity outside of class. </p>
<p>The bottom line for me with Gee&#8217;s argument is that some of his principles are good, but none can be employed without also reading and writing and attending class in the traditional way.</p>
<p>Niall Ferguson&#8217;s article &#8220;<a href="http://nymag.com/news/features/22787/">How to Win a War</a>&#8221; was inspiring and very convincing and nearly makes me want to go out and buy that game The Calm &amp; the Storm. He makes a clear case for some valuable ways video games can be used in an educational manner. Particularly with counterfactual questions. Games other than The Calm &amp; the Storm, he says, are &#8220;just playing Space Invaders&#8230;with fancy graphics.&#8221; Still, without some basis of knowledge with which you enter the game and some discussion with a teacher about what you&#8217;ve played in the game, how can you know that the students are learning and learning to think in new and different ways? </p>
<p>I&#8217;ve commented on Ken&#8217;s <a href="http://historiarum.org/2007/04/23/getting-on-board/">Historiarum</a> about using gaming as a teaching method <em>because video games are a common experience for children today</em>, and on <a href="http://jennyreeder.wordpress.com/2007/04/20/more-and-more-games/">Jenny&#8217;s blog</a> about how Gee must have hated his own experience in school and how Ferguson&#8217;s article makes a more compelling case for the value of educational gaming.</p>
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		<title>Design Critiques</title>
		<link>http://www.veprek.com/cliowired/design-critiques</link>
		<comments>http://www.veprek.com/cliowired/design-critiques#comments</comments>
		<pubDate>Wed, 18 Apr 2007 13:43:57 +0000</pubDate>
		<dc:creator>lauraveprek</dc:creator>
				<category><![CDATA[Clio Wired]]></category>
		<category><![CDATA[design]]></category>

		<guid isPermaLink="false">http://www.veprek.com/2007/04/18/design-critiques/</guid>
		<description><![CDATA[After last night&#8217;s class, I have to say I was rather discouraged. And my site wasn&#8217;t even critiqued. I think many of the comments were useful, but some seemed gratuitous and not necessarily designed to help the person receiving criticism. Some things are a matter of opinion. Some things are a matter of design sense. [...]]]></description>
			<content:encoded><![CDATA[<p>After last night&#8217;s class, I have to say I was rather discouraged. And my site wasn&#8217;t even critiqued. I think many of the comments were useful, but some seemed gratuitous and not necessarily designed to help the person receiving criticism. Some things are a matter of opinion. Some things are a matter of design sense. If you take the concept of the <a href="http://www.csszengarden.com/">CSS Zen Garden</a> as an example, you understand that there is no One Correct Design. <span id="more-55"></span>Obviously hundreds of designers have contributed designs for the CSS Zen Garden, all with the same HTML code. Who&#8217;s the best? Can we really answer that question objectively or is it a matter of opinion? Yes, of course, it&#8217;s a matter of opinion. I think that&#8217;s what we need to sort out in our class: what is a matter of opinion and what is a matter of good design? </p>
<p>I thought the sites were overall very good. We each have our skills and our areas for improvement. It seems clear to me that with each assignment most of us pick something we want to accomplish and aim for that while letting other things fall to the bottom of the to-do list for that week. At least, this is what I do. I&#8217;m here to learn certain things and improve certain areas of my skill set, and I can&#8217;t do it all every week. It&#8217;s really too much. Especially when we have such a short period of time to complete each assignment. There are clearly some folks who spend more time than others on these projects and take it more seriously, but in the end we get out of this what we put in.</p>
<p>I&#8217;ve added some <a href="http://karinhill.wordpress.com/2007/04/17/my-mind-is-mush/#comment-128">comments on Karin&#8217;s site</a>, because I thought she did a really great job and the critique got a little carried away, and on <a href="http://mcstorian.wordpress.com/2007/04/17/2-steps-forward-6124-steps-backward/">James&#8217; blog</a>. Perhaps I&#8217;m saying this because I know that for this project, I worked nearly non-stop on it for the past 10 days or so, and in the end, I think my design is terrible. The process I went through, however, was not. I learned a ton about Photoshop and grids and typography. And about people&#8217;s opinions. So, frankly, I don&#8217;t want to hear that you don&#8217;t like a dark background and light text, that&#8217;s a matter of opinion. Many designers are able to pull off very appealing sites with this kind of scheme, and I was trying to create something similarly edgy and different for a hip, cutting-edge place like CHNM. I&#8217;m disappointed that I fell short of that aim, but I&#8217;m not finished yet&#8230;</p>
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		<title>A little Photoshop help</title>
		<link>http://www.veprek.com/cliowired/a-little-photoshop-help</link>
		<comments>http://www.veprek.com/cliowired/a-little-photoshop-help#comments</comments>
		<pubDate>Wed, 18 Apr 2007 13:11:05 +0000</pubDate>
		<dc:creator>lauraveprek</dc:creator>
				<category><![CDATA[Clio Wired]]></category>
		<category><![CDATA[design]]></category>

		<guid isPermaLink="false">http://www.veprek.com/2007/04/18/a-little-photoshop-help/</guid>
		<description><![CDATA[I&#8217;ve recently discovered a great little podcast that has helped me a bunch lately as I try to improve my Photoshop skills. Thought I would share it with the class. They are great, short little bits that definitely provide some helpful hints for how to achieve certain effects in PS. Fair warning, though: they can [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve recently discovered a <a href="http://photoshopquicktips.com/">great little podcast</a> that has helped me a bunch lately as I try to improve my Photoshop skills. Thought I would share it with the class. They are great, short little bits that definitely provide some helpful hints for how to achieve certain effects in PS. Fair warning, though: they can be addictive! Have fun.</p>
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		<title>Design in progress</title>
		<link>http://www.veprek.com/history-and-new-media/design-in-progress</link>
		<comments>http://www.veprek.com/history-and-new-media/design-in-progress#comments</comments>
		<pubDate>Mon, 16 Apr 2007 19:51:09 +0000</pubDate>
		<dc:creator>lauraveprek</dc:creator>
				<category><![CDATA[Clio Wired]]></category>
		<category><![CDATA[History and New Media]]></category>
		<category><![CDATA[design]]></category>

		<guid isPermaLink="false">http://www.veprek.com/2007/04/16/design-in-progress/</guid>
		<description><![CDATA[I think I&#8217;m going to need every last minute on this one this week. I&#8217;ve decided to tackle a fun, free-thinking redesign of the CHNM homepage. I&#8217;m trying to think completely differently and do something new. So far, I&#8217;ve been through at least 10 different designs&#8211;and that&#8217;s after I created the first sketch with my [...]]]></description>
			<content:encoded><![CDATA[<p>I think I&#8217;m going to need every last minute on this one this week. I&#8217;ve decided to tackle a fun, free-thinking redesign of the <a href="http://chnm.gmu.edu/">CHNM homepage</a>. I&#8217;m trying to think completely differently and do something new. So far, I&#8217;ve been through at least 10 different designs&#8211;and that&#8217;s after I created the first sketch with my idea.<span id="more-53"></span> As I&#8217;ve created images and started coding, I change colors and change arrangement of information on the page. This is all after I spent days on the information architecture alone. With a large and important site like this, the architecture is extremely important and definitely my biggest challenge with the design. I still have some questions, and if I were to take it forward and eventually implement the redesign, then I will talk to more people and ask. For the most part, though, I wanted to tackle this myself without any influence from others. Just for now. To allow me to be as creative as possible. </p>
<p>I am approaching the design as if it really were an assignment for CHNM, but at the same time, I&#8217;m trying to let myself do things that may push the limits of design to come up with something totally different. Since I&#8217;ve been reading <em>The Zen of CSS Design</em>, I&#8217;m inspired by those designs and trying to incorporate many crucial design elements: color, repetition, alignment, imagery, and proximity. It&#8217;s hard work. I&#8217;ve been meticulously working with a <a href="http://www.andrewingram.net/articles/introducing_gridmaker/">gridmaker</a> that <a href="http://www.clioweb.org">Jeremy</a> showed me in Photoshop, and trying to get all the margins and boxes aligned with all the right spacing ain&#8217;t easy. I&#8217;ve had to re-create images over and over and over and do lots and lots of math. I&#8217;m trying to keep it simple and clean, as is my style, and yet I want to incorporate lots of color and imagery. I keep thinking I&#8217;m almost there, then I decide to change something.</p>
<p>I&#8217;ve commented on <a href="http://historiarum.org/2007/04/17/design-assignment/">Ken&#8217;s</a>, <a href="http://web.mac.com/mjmcguirk/iWeb/HIST697/Blog/78D98E87-46A7-421D-9289-3DA1AA7F12C6.html">Marty&#8217;s</a>, <a href="http://deconstructinghistory.wordpress.com/2007/04/16/design-assignment/#comment-49">Steve&#8217;s</a>, <a href="http://apprenticehistorian.typepad.com/beginnings/2007/04/lesson_from_the.html">Chris&#8217;s</a> and <a href="http://andrews06.wordpress.com/2007/04/17/design-week/#comment-549">Bill&#8217;s</a> blogs about their designs and about Bill&#8217;s comments on mine&#8230;that, yes, when I find time, I will try to post something of my process for any of you who are interested. Unfortunately, my parents are coming to town, and we have our final design project. But, if it would help any of you, I&#8217;ll try to get something up next week. And, thanks Bill, for the vote of confidence. Unfortunately, the site didn&#8217;t turn out as well as I&#8217;d hoped.   </p>
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		<title>Is interactivity always a good thing?</title>
		<link>http://www.veprek.com/history-and-new-media/is-interactivity-always-a-good-thing</link>
		<comments>http://www.veprek.com/history-and-new-media/is-interactivity-always-a-good-thing#comments</comments>
		<pubDate>Sun, 08 Apr 2007 23:20:19 +0000</pubDate>
		<dc:creator>lauraveprek</dc:creator>
				<category><![CDATA[Clio Wired]]></category>
		<category><![CDATA[History and New Media]]></category>
		<category><![CDATA[design]]></category>

		<guid isPermaLink="false">http://www.veprek.com/2007/04/08/is-interactivity-always-a-good-thing/</guid>
		<description><![CDATA[A key theme I&#8217;m sure you&#8217;ve noticed if you&#8217;ve been reading my posts is that I am a rather impatient person. So, if you don&#8217;t mind, I&#8217;m going to rant a bit. The Internet visits for this week were frustrating for me and a bit of a let down. Admittedly, it could be my mood&#8230;
Nonetheless, [...]]]></description>
			<content:encoded><![CDATA[<p>A key theme I&#8217;m sure you&#8217;ve noticed if you&#8217;ve been reading my posts is that I am a rather impatient person. So, if you don&#8217;t mind, I&#8217;m going to rant a bit. The Internet visits for this week were frustrating for me and a bit of a let down. Admittedly, it could be my mood&#8230;</p>
<p>Nonetheless, the <a href="http://www.lostmuseum.cuny.edu/home.html">Lost Museum</a> seemed really cool at first, but as I started to wander through, I felt like I wasn&#8217;t getting anywhere. <span id="more-50"></span>I do like the concept of a virtual museum very, very much, but I really dislike having to slide my mouse around until the cursor changes, then click, or more realistically slide it back to that precise spot where the cursor changed and then click. Then you ask yourself, is there anything else to see in this room? Well, let me slide my mouse around some more and see. Frankly, I would have to be incredibly interested in that topic in order to stick around and slide and click all over the place. (I have a similar reaction to playing Myst, but I&#8217;ll save that commentary for later.)</p>
<p><a href="http://www.adgame-wonderland.de/type/bayeux.php">The Historic Tale Construction Set</a> was a riot. I loved the style and music. Monty Python-esque. But, I had a hard time getting it to work or understanding the point. That said, it was pretty well-designed with an easy to understand drag and drop tool. But, there were no other links or any additional information about the site, how to use it, or who designed it.</p>
<p>The British Library&#8217;s <a href="http://www.bl.uk/onlinegallery/ttp/ttpbooks.html">Turning the Pages</a> site looked very exciting until I had to go download the Shockwave plug-in, which I believe I had downloaded and installed a couple of weeks ago. Even still, I couldn&#8217;t get the site to work properly. I kept getting Shockwave error messages. Designers ought to be concerned about this very problem: does my user have everything he or she needs to view my site? If not, does my site prompt them to go and download it, does it not function without some special technology, and does my site &#8220;downgrade&#8221; effortlessly and effectively so that a user, who doesn&#8217;t have or doesn&#8217;t want some extra doohickey they have to leave my site to go hunt down, download, and install, can still enjoy the content of my site. I always try, though I&#8217;ve never designed anything so fancy. Maybe this is part of the reason I haven&#8217;t. After finally getting a book to open and making several clicks elsewhere around the site, I grew frustrated over a failed zoom attempt and left. The designers of that site should talk to Steve Krug. Or at least read his book.</p>
<p>Then, I couldn&#8217;t login to the system to read Josh Brown&#8217;s article (can&#8217;t remember my email password since I never, ever use Webmail), so I&#8217;ll get that from someone later perhaps? But, this is yet another frustrated effort today. Lastly, for now, the article on <a href="http://www.useit.com/alertbox/participation_inequality.html">Participation Inequality</a> made me want to scream.  The implied tone of the title is that it is somehow bad that not everyone participates in interactive web experiences. So what? Not everyone votes either. I myself am usually a lurker, and I like it that way. And, frankly, I don&#8217;t much care what the average web user has to say about my blog or anyone else&#8217;s. I don&#8217;t want some random person editing the article on the Tiananmen Massacre, I want an actual expert on Chinese history to tell me what he or she thinks. Why does everyone need to have a blog or need to post in it more than every once in a while? I don&#8217;t see much advantage in a greater portion of the web user population converting from lurker to contributor. The only benefits I see, at least from the article, are commercial. Marketers can better target their customers, customer service can change its practices, etc. Aside from the advantage of a discount or special offer, what advantage does the user have in contributing? </p>
<p>I see the web as a resource, a place that makes information more accessible to more people more quickly and more easily. That, alone, is a very good thing. And that is, I believe, what history and new media is about. Not about requiring your users to participate in some sort of interactive experience, but to make information available to them that was previously unavailable. The goal should not be interactivity and participation but access to and comprehension of information. If these goals can be achieved with some degree of non-annoying, no-additional-downloads-required interactivity, More Power To It.</p>
<p>See my comments on <a href="http://leisurelyhistorian.typepad.com/clioblog/2007/04/i_attended_the_.html">Tad&#8217;s blog,</a>  Ken&#8217;s <a href="http://historiarum.org/2007/04/09/gaming-and-learning/#comment-189">Historiarum</a>, and on <a href="http://mguignon.typepad.com/maureens_clio_blog/2007/04/readings_april_.html">Maureen&#8217;s blog</a>.</p>
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		<title>Organizing design and process: Usability and Visual Hierarchy</title>
		<link>http://www.veprek.com/cliowired/usability</link>
		<comments>http://www.veprek.com/cliowired/usability#comments</comments>
		<pubDate>Mon, 02 Apr 2007 14:24:45 +0000</pubDate>
		<dc:creator>lauraveprek</dc:creator>
				<category><![CDATA[Clio Wired]]></category>
		<category><![CDATA[design]]></category>

		<guid isPermaLink="false">http://www.veprek.com/2007/04/02/usability/</guid>
		<description><![CDATA[Whenever I sit down to read the books and articles for class, I get really antsy. I want to go design something. I think part of the reason I prefer web design to being a historian is because I simply don&#8217;t have the patience to read as much as a historian should read. I like [...]]]></description>
			<content:encoded><![CDATA[<p>Whenever I sit down to read the books and articles for class, I get really antsy. I want to go design something. I think part of the reason I prefer web design to being a historian is because I simply don&#8217;t have the patience to read as much as a historian should read. I like to be <em>doing</em> something. I like the process, sense of progress, near-immediate gratification, and the accomplishment of creation that web design offers. (Which is why I like the researching and writing aspect of being a historian, even though it&#8217;s a longer process.) So, sitting down to read this week, I kept flitting back and forth to tweak something on the project I was working on, to jot down questions that popped into mind, and to make notes for things to remember in later designs. <span id="more-49"></span>Needless to say, it always takes far longer than it should for me to read any one of these articles. They also prompt me to re-think old projects and, unfortunately, worry that I&#8217;ve done things wrong. &#8220;Oh no,&#8221; I think, &#8220;I didn&#8217;t put in title elements in my links! Are my alt tags good descriptions or could they be better?&#8221; Fortunately, I think I get the concept of visual hierarchy that Luke Wroblewski discusses in his article <a href="http://www.boxesandarrows.com/view/visible_narratives_understanding_visual_organization">&#8220;Visible Narratives: Understanding Visual Organization.&#8221;</a> Not that it comes naturally or instantly, but I design a site, and then I look at it and think &#8220;something doesn&#8217;t look right, what is it?&#8221; It&#8217;s usually the visual hierarchy. I usually tweak and tweak and then eventually I think it comes out right. Now, at least, I have some terms for what I&#8217;m doing and maybe it will help to think about these concepts in a more strategic way at the beginning of a project. I also really want to design a circus poster now.</p>
<p><a href="http://www.digital-web.com/articles/visual_architecture_the_rule_of_three/">&#8220;Visual Architecture: The Rule of Three&#8221;</a> by Carole Guevin showed how placement and interactivity among images guide a viewer through a web page (or printed page). I think, however, that until my graphic design skills improve tremendously, my websites will not be able to take full advantage of this tool. That said, of course one can use this concept with headings and text blocks and logos. I suppose there are levels of implementation of this rule of three: from basic visual structure to complex imagery. The underlying principle is the same&mdash;a visual guide through the page&mdash;but the implementation differs by orders of complexity. At least that gives me something to strive for and an area for improvement. Although, obviously, the article had a commercial bent, these concepts would still apply to serious historical work. You can still present the information so that it is visually clear and enticing, while drawing your readers to sections with your use of imagery (or titles, subtitles, etc). </p>
<p><a href="http://www.sensible.com/">Steve Krug&#8217;s</a> book <em>Don&#8217;t Make Me Think: A Common Sense Approach to Web Usability</em> is great. I love the use of cartoons and diagrams throughout to help illustrate his points. Unfortunately, as some of you may have gathered, I do suffer from a rather short attention span. Or at least, if I can&#8217;t find what I&#8217;m looking for in about 2 seconds, I flip or click or otherwise look somewhere else. I&#8217;m impatient, and I value my time. I think this is actually the most effective part of Krug&#8217;s message: that when presented with information (be it a whole web page or a choice of links or a button), a user should not have to think, or at least only think minimally. This is a very difficult thing to design for because you often know what you mean when you type &#8220;Take Action&#8221; (just to use a recent example that I&#8217;m struggling with. But, how do you ensure your readers/viewers know what you mean? His answer is usability testing. This is such a hard thing to do. I&#8217;m trying to work on it, to find a way to incorporate this into my design process. For now, it&#8217;s one of those goals, like accessibility, that, for now, I&#8217;m only meeting the minimum requirements. In my mind, once my designing skills are better then I&#8217;ll improve on these things. Soon, hopefully, soon.</p>
<p>And, finally, Douglas Bowman&#8217;s <a href="http://www.stopdesign.com/articles/design_process/">&#8220;Design Process Revealed&#8221;</a> was actually one of the first articles I read when I started re-learning web design last summer. I think it&#8217;s an excellent process and one I&#8217;ve tried to adopt or at least make my own. I particularly like his tip about creating an Illustrator file and playing with various fonts applied to your key text in order to choose your ideal font. Not only is this a great way to visualize and compare the different choices you have, but it is also a great way to begin gaining familiarity with the abundance of fonts available to us. <a href="http://josiedad.wordpress.com/2007/04/01/dealing-with-design/#comment-179">I suggested to John </a>on his blog that he try to incorporate this method, especially the early brainstorming stage, into his process for our upcoming design project. This brainstorming really helps me to think of types of images I can use and which of those images might work well together. When these ideas are all written down on paper, it helps me to see what the possibilities are, and when I&#8217;m in the middle of the design and needing something extra, I can look back to it and say &#8220;A-ha, yes, a bird would be an excellent addition to this motif.&#8221; Or something.</p>
<p>I also suggested that Misha, who cracked me up with her title &#8220;<a href="http://propagandaredux.typepad.com/propaganda_redux/2007/04/good_design_bea.html#comment-65234800">Good Design Beats a Poke in the Eye</a>,&#8221; use Bowman&#8217;s design process. I think I&#8217;m just a very process-oriented person. Otherwise I get too distracted and/or waste time fooling around with things that are extraneous to the task at hand. But, seriously, working through this rather straightforward process, even if you take some shortcuts, can really streamline your efforts and achieve what you&#8217;re aiming for with greater ease.</p>
<p>Marty wrote about Krug&#8217;s book in his post &#8220;<a href="http://web.mac.com/mjmcguirk/iWeb/HIST697/Blog/7C9F9D07-5DCE-42D6-BC7C-DE6E7D406428.html#comment_layer">Clean pages = pleasant experience</a>,&#8221; and I noted how there are indeed a few examples out there of successful commercial websites. By successful, I mean successful in design. They are clean, easy to follow, and visually interesting and/or appealing. I also mentioned how the legacy of old websites that need redesign and the lack of time to devote to such an overhaul is probably the main impediment to many of these businesses undertaking such an endeavor. I sympathize with those designers, because I know that it is most likely rarely their fault that the web site looks the way it does &mdash;as odd as that sounds. They take their direction from non-design management and, unless they&#8217;ve been employed there for 10 years or so, they likely inherited an old design that the company already has too much invested in to be willing to take on a redesign that this new designer seems to think is so important. There&#8217;s branding, recognition, and other equities I&#8217;m sure that give these businesses tremendous anxiety about changing the face of their Web presence. Creating a beautiful, clean, well-organized, visually uncluttered but interesting and engaging website is much, much easier said than done.</p>
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		<title>Making the Web a more accessible place</title>
		<link>http://www.veprek.com/cliowired/making-the-web-a-more-accessible-place</link>
		<comments>http://www.veprek.com/cliowired/making-the-web-a-more-accessible-place#comments</comments>
		<pubDate>Mon, 26 Mar 2007 16:13:47 +0000</pubDate>
		<dc:creator>lauraveprek</dc:creator>
				<category><![CDATA[Clio Wired]]></category>
		<category><![CDATA[design]]></category>

		<guid isPermaLink="false">http://www.veprek.com/2007/03/26/making-the-web-a-more-accessible-place/</guid>
		<description><![CDATA[I probably should have read the reading selections in order, but alas I did not. Joe Clark&#8217;s article &#8220;How Do Disabled People Use Computers&#8221; was very informative and helped to put in context the later readings. I really liked his direct, honest approach, especially in raising questions about the terms we use to speak about [...]]]></description>
			<content:encoded><![CDATA[<p>I probably should have read the reading selections in order, but alas I did not. Joe Clark&#8217;s article &#8220;<a href="http://joeclark.org/book/sashay/serialization/Chapter03.html">How Do Disabled People Use Computers</a>&#8221; was very informative and helped to put in context the later readings. I really liked his direct, honest approach, especially in raising questions about the terms we use to speak about disabled people (ie. &#8220;differently abled&#8221; which he says &#8220;seems to apply more to zoology, where, say racoons can climb trees but dogs can&#8217;t&#8221;). Refreshing as this was, his description of types of disabilities was informative and helps in thinking about designing websites for this diverse group of people.</p>
<p>It is true that I have given little thought to taking these disabilities into account when designing sites in the past. That said, I have always operated on the assumption that if you design a site cleanly and clearly, you are halfway there. This is somewhat true. Many of the 25 points in <a href="http://diveintoaccessibility.org/">&#8220;Dive Into Accessibility&#8221;</a> are things that I already do, or at least try very hard to do. For example, choosing a doctype, declaring the language, making the page title meaningful, presenting the main content of a page first, ensuring that colors contrast sufficiently, using title attributes on links, using alt tags on images, using real links (not javascript links), and then others of the points that relate to designing with tables which are for the most part moot, except for using table headings and captions and using them appropriately. These are all things I strive to do as part of my regular design process. Admittedly, my own website and projects I&#8217;ve done for class, I have been focused on other elements of design and have sometimes let these important elements fall by the wayside.</p>
<p>That said, it is especially helpful to hear a screen reader (at <a href="http://www.webaim.org/simulations/screenreader.php#sim"><acronym title="Web Accessibility in Mind">WebAIM</acronym></a>). Wow. I had an incredibly hard time understanding that, and I imagine it isn&#8217;t easy and is quite frustrating for anyone needing to learn to do this after losing sight later in life. Also very helpful was the note, made in a couple of these articles, that screen readers will read filenames unless you specify a title or alt attribute. Again, I try to put these in my sites, but now that I understand how exactly they are used (other than the nifty visual tool tip that some see), I will certainly make an effort to ensure these tags are used and used properly.</p>
<p>One final note is that I did not really understand how learning disabled people use the Web. I went to a high school that had a special program for kids with learning disabilities, and I always thought that they read slower because they processed information differently. I didn&#8217;t think that it was that they couldn&#8217;t read at all. Dyslexia, I always understood, is a disability that one can learn to overcome or compensate for. I know there are others. Some people learn better by hearing than by reading, so couldn&#8217;t they get a screen reader? Until I understand more about how this group of people uses the Web, I cannot accommodate them. The suggestion that all websites should be illustrated, as Clark mentions, is indeed a &#8220;cure worse than the disease.&#8221; </p>
<p>I continue my discussion about learning disabilities and accessibility on Mark Stevens&#8217; <a href="http://enterpriseincident.typepad.com/learn_more_history/2007/03/accessibility_a.html#comment-64489906">Learn More History AND Technology</a>, and I raise some questions about our audience on Maureen Guignon&#8217;s <a href="http://mguignon.typepad.com/maureens_clio_blog/2007/03/readings_march__1.html#comment-64491318">CLIOblog</a>. In the end, I think that there are sufficiently accessible websites and there are websites designed to be accessible. Which one you require is a matter of your expected and intended audience, and as Mark says, &#8220;It does not take a terrific amount of intellectual ability to figure out that reasonable accommodations should be made in order that â€œdisabledâ€ people may access web pages.&#8221; Here here.</p>
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